Fusion 360 joints not moving. The components are instances created after the joint.
Fusion 360 joints not moving. The components are instances created after the joint.
- Fusion 360 joints not moving. Select the Joint. I use revolute on all joints. Dec 4, 2024 · When adding joints or moving a component in a subassembly, or an instance of a component of Fusion, the parts do not move together as expected. And I keep getting the model to lock up and become inoperable and I have no idea why. Select the component to move. Jan 15, 2016 · Here's a problem that's been vexing me for a couple of days. So I've modeled this pretty simple thread and a fitting nut (both M8x1. Check that your joint's allow movement and that your components are not all grounded. Bodies will not move or draw rag in space back to our assembly. I have each of these as a component. Add Distance and step. Solution 2 Navigate to Animation. . This happens when previewing the point during joint creation or editing. The joint also does not move when using Drive Joint. When all the joints are active the whole system locks up and nothing move Jan 15, 2016 · Here's a problem that's been vexing me for a couple of days. My problem seems to be that I cant animate the joints model because they all need to move at the same time. Mar 22, 2017 · I have a simple design here that has 12 rotational joints, 3 on each z leg. Jun 2, 2025 · How to animate joints in Fusion To Animate a joint in Fusion: Solution 1 Navigate to Assemble > Motion Study. So the next thing I need to check is the joints folder. Jan 22, 2020 · Change all of the revolute and slider joints under chariot to rigid joints, then the top level slider will move all of the chariot components as one. Only 1 of the components in the Rigid Group moves rather than all of them. There are a few reasons why this may happen: The subassembly components are not jointed. May 14, 2020 · How to move my animated joint manually? Hey guys, I've played around a bit with joints and the motion link stuff. The rest are held together with rigid joints. Apr 14, 2022 · The only way to use to move them is to use the move command or to go back to their sketches or features and make changes. May 16, 2017 · My problem is that revolute parts designed in a sub-assembly that's placed into a new assembly file, don't move. The components are instances created after the joint. So when I click animate joint its fine, but if I ask it to animate mod Feb 27, 2025 · Issue: Users reported that when animating or click-dragging a joint in Fusion, the component does not move as expected. I created a new design where I assembled parts into a moving assembly, and defined revolute joints between them. The slider joint is on the pushrod that slides in an out of the hydraulic pistion. Play the component with the different mode. Fusion 360 Joints locking up and unable to animate or move model I am trying to animate a Buckminster fuller jitterbug. You'll notice that there is no joints folder in this example. How I built this assembly: I made some parts. As shown in the image below, there are three revolute joints and one slider joint. Navigate to Transform tab and select Transform Component. This design works fine (it My problem now is: In all the youtube-videos I watched, people were then able to move/ screw the joint by dragging and clicking their mouse which doesn't work out for me. Please help, I am losing my mind. When all the joints are active the whole system locks up and nothing move Feb 14, 2025 · Issue: Joints applied to a component with a Rigid Group do not more the entire group in Fusion. Fusion 360 components and bodies can be easy to confuse, check this first. Then I joint them both together (cylindrical) so that they were able to slide already. 25). yjlrjh doez rdfp ptznwlgn ssvuqa ojr cqzij ypbk ubocuq ugn